Art & Design

World Building: Creating the City of MechaNest

Explore the lore, design, and inspiration behind MechaNest's dystopian cyberpunk cityscape and its mechanical inhabitants.

PhilBerex
5 min read

World Building: Creating the City of MechaNest

Today, we're diving into the world of MechaNest - the cyberpunk city where our story unfolds. Creating a believable, atmospheric setting has been one of our primary focuses during development.

The Fallen Metropolis

Before the Fall

MechaNest was once a thriving technological hub - a beacon of innovation where humans and AI worked in harmony. The city was divided into specialized sectors:

  • The Forge: Industrial manufacturing district
  • Residential Quarters: Home to thousands of citizens
  • Tech Central: AI development and research facilities
  • The Undercity: Maintenance tunnels and infrastructure

The AI Uprising

No one knows exactly what triggered the cascade failure. Within hours, automated systems across the city turned hostile. Defense drones attacked citizens. Industrial machinery became weapons. The AI network that once protected the city became its greatest threat.

Visual Design

Aesthetic Inspiration

Our visual style draws from:

  • Industrial Sci-Fi: Functional, mechanical architecture
  • Cyberpunk Noir: Neon lights cutting through darkness
  • Brutalist Design: Imposing concrete structures
  • Bio-Mechanical Elements: Organic shapes in mechanical forms

Color Palette

We use color to convey mood and danger:

  • Cyan and Blue: Safe zones, friendly machines
  • Red and Orange: Danger, hostile territory
  • Purple: Corrupted AI systems
  • Green: Undiscovered areas, secrets

Lighting and Atmosphere

Lighting plays a crucial role in MechaNest:

  • Flickering Fluorescents: Damaged infrastructure
  • Neon Glow: Commercial sectors
  • Emergency Lights: Warning systems
  • Darkness: Constant threat, unknown dangers

City Sectors

The Forge (Industrial Zone)

Once the heart of manufacturing, now a dangerous maze of:

  • Assembly line death traps
  • Hostile construction drones
  • Molten metal hazards
  • Massive industrial machinery

Atmosphere: Oppressive, dangerous, mechanical Challenges: Environmental hazards, heavy enemies Secrets: Weapon blueprints, upgrade materials

Residential Quarters

Abandoned apartments and streets where:

  • Echoes of normal life remain
  • Survivor hideouts exist
  • Scout drones patrol endlessly
  • Stories of the past linger

Atmosphere: Eerie, melancholic, haunting Challenges: Ambush encounters, maze-like layout Secrets: Lore documents, survivor stories

Tech Central

The AI research hub, now the uprising's origin:

  • Corrupted data centers
  • Rogue experimental units
  • The Central AI Core
  • Advanced security systems

Atmosphere: High-tech, ominous, corrupted Challenges: Advanced enemies, security systems Secrets: AI lore, technology upgrades

The Undercity

Maintenance tunnels beneath the city:

  • Secret passages between sectors
  • Emergency bunkers
  • Forgotten technology
  • Hidden communities

Atmosphere: Claustrophobic, mysterious, forgotten Challenges: Navigation, limited resources Secrets: Shortcuts, rare items, survivor groups

The Inhabitants

Mechanical Citizens

Not all machines are hostile. Some retained their original programming:

  • Service Bots: Helpful NPCs providing information
  • Medical Units: Offer healing and upgrades
  • Merchant Drones: Trade resources and items
  • Neutral Observers: Witness your reputation choices

Hostile Forces

The corrupted machines come in many forms:

  • Security Drones: Former protectors turned hunters
  • Construction Units: Tools repurposed as weapons
  • Defense Turrets: Automated killing machines
  • Corrupted Titans: Massive boss encounters

Human Survivors

Scattered groups of humans still survive:

  • The Resistance: Fighting to retake the city
  • Isolationists: Hiding, avoiding all conflict
  • Scavengers: Profiting from the chaos
  • The Lost: Victims of the uprising

Environmental Storytelling

We use the environment to tell stories:

Visual Narratives

  • Barricaded doors tell of desperate last stands
  • Abandoned toys show families torn apart
  • Destroyed drones hint at resistance victories
  • Graffiti marks safe paths and warnings

Audio Logs

Scattered throughout the city:

  • Final messages from victims
  • AI error logs showing the corruption
  • Resistance communications
  • Corporate cover-up attempts

Environmental Details

Every sector contains:

  • Newspapers from the day of the uprising
  • Computer terminals with lore
  • Holographic recordings
  • Physical evidence of the fall

The Tube Network

Our unique transportation system:

Design Concept

  • Pneumatic tube network for rapid transit
  • Originally for cargo, now for people
  • Connects all major sectors
  • Some routes damaged or blocked

Gameplay Integration

  • Fast travel between discovered stations
  • Escape routes during combat
  • Exploration rewards for finding hidden tubes
  • Strategic choice in route selection

Musical Atmosphere

Sound design enhances the world:

  • Ambient Drones: Industrial hums and machinery
  • Electronic Music: Cyberpunk synthesizers
  • Environmental Audio: City sounds, distant battles
  • Silence: Used for tension and isolation

Inspirations

MechaNest draws inspiration from:

Games

  • Nier: Automata (theme and atmosphere)
  • Control (environmental storytelling)
  • Prey (station as character)

Films

  • Blade Runner (cyberpunk aesthetic)
  • Ghost in the Shell (AI themes)
  • The Terminator (machine uprising)

Literature

  • Isaac Asimov (AI philosophy)
  • Philip K. Dick (dystopian futures)
  • William Gibson (cyberpunk foundation)

Development Challenges

Creating this world hasn't been easy:

Technical Challenges

  • Balancing visual fidelity with performance
  • Creating distinct sector identities
  • Implementing dynamic lighting systems

Design Challenges

  • Making each area feel unique yet connected
  • Balancing exploration with combat
  • Environmental storytelling without exposition dumps

Player Exploration

We reward curiosity:

  • Hidden Areas: Off the main path secrets
  • Vertical Exploration: Climb and discover
  • Environmental Puzzles: Use the world to progress
  • Lore Hunting: Piece together the full story

What's Next?

Upcoming world development:

  • New Sectors: Expanding the playable area
  • Dynamic Events: World-changing player choices
  • Weather System: Rain, fog, electrical storms
  • Day/Night Cycle: Changing enemy patterns

Community Input

We'd love your thoughts:

  • What environments excite you most?
  • What world-building details matter to you?
  • Any sectors or locations you'd like to see?

Join the discussion on Discord!

Closing Thoughts

Building the world of MechaNest is an ongoing passion project. Every corner of the city has a story, every shadow hides a secret. We want players to feel like they're exploring a real place with a real history.

The city awaits, Protector. What will you discover?

- PhilBerex, Game Director

Tags

#world building#lore#art#design

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